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spemanig said:


...No it doesn't, dude. Like the way the levels are designs literally makes a third person shooter impossible. As soon as you add a second analog stick and the ability to control the camera, it stops being like Other Ms approach entirely. It's literally like saying 3D World can be a TPS. It can't. That's the kind of 3D other M has, and that wouldn't work for a 3D Metroid.


Sorry I disagree on that as you're saying building on something makes it a different approach when it doesn't it's known as refining it, level design also doesn't make third person shooting impossible you had that in OM which didn't execute the concept properly so I don't know where you're getting that from. The kind of 3D OM has is not the problem it's the way the game was executed, the game started out as a 2D game for one which is why it has fixed cameras and the type of level designs it had.