pokoko said:
All well and good except it's not completely true. I mean, you're making it sound like you get nothing at all with the base game, then you make it sound like they would have made all that extra content for free. The first is untrue, the second is unlikely. Borderlands 2, for example. It introduced wide-scale DLC for skins and heads that was absent from the first one. So that means it had nothing that you could unlock through game-play? Not quite. *snip*
It feels to me like you're building a semi-false argument. There may very well be cases of what you're talking about but there are also many case where that is probably not true. |
Can what I said be proven to be true for each individual game? No.
But I don't think that undermines the main premise to any great extent.
I don't feel like I implied you get nothing with the base game. That wasn't my intent, and if thats how it came off I apologize.
We certainly see instances where extra content is explicitely produced for later sale, that otherwise wouldn't have been included in the main game (see The Witcher 3). This is not new, expansions, sequels and spiritual successors have existed for years. Is it possible that if microtransactions ceased to be, Naughty Dog would produce less content for the game? Yes. But if games did not have microtransactions, they would still be required to compete with one another for your $60. To suggest that all that extra content would be culled (when, as in the Goldeneye instance I mentioned, extensive multiplayer skin and weapon options have existed for eons) is unlikely. To do so on any consistent basis would be commercial suicide. In other words, people would still be required to make good games if they want those games to sell.
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