| ofrm1 said: I haven't played Driveclub, so I can't comment on anything but the little bit the video and other videos I've seen, but from what I saw, I don't particularly care for the rain effects. There's two things that stick out to me; the sheer amount of reflection on the road which makes you think there's half a foot of rain on the track. Forza doesn't have that. There's also a much more prominent mist effect from cars in Driveclub which is more realistic. The rain also seems more realistic as an actual object in Driveclub when the wipers wipe it away. Aside from that, I don't see an actual difference between them. That said, the rain definitely looks way more annoying in Driveclub. For some reason it's supposed to be cool that it acts like Vaseline on the camera, despite not using a cockpit camera which makes no sense. There are points where I can't see a damn thing despite the rain not being anywhere close to the intensity required to produce that level of blindness. Lastly, the driving effects on rain in Driveclub is just comical. 2:43 in particular is just laughable. Braking to take a turn at 190 kph while it's pouring does not result in a perfect turn with no loss of traction or control. It results in you spinning out of control. I know it's much more arcadey than Forza, but there just doesn't seem like any discernable challenge when you don't have to worry about going off the track. I counted one time where it looked like the driver lost partial control of the car when in Forza there would have been 7 or 8. Just seems to be much more realism in Forza's rain driving. It just looks a little bland at the moment and not as realistic. |
The challenge in drive club is track memorization and driving on at great speed despite visibility going down to zero. It simulates the thrill of driving fast in bad weather conditions, yet stays arcadey enough to make that possible. The point is that at certain times you indeed can't see a damn thing. Sure it's not realistic that you don't spin out, yet my heart rate goes up a lot more speeding through heavy rain and snow than it does when I slow all the way down to stay on the road in the rain in project cars. It's not just the rain, low sun will blind you too, mirrors from other cars at night (also not realistic) or even clouds drifting through high altitude tracks. It's hurtling down the tracks while relying on your memory that makes it so satisfying. You could simulate the same thing with someone walking in front of the tv, but depending on the person, driveclub looks better in the way it tries to distract you.
I enjoy the simulation aspect too, yet kinda disappointed the rain is static in F6. The fun in simulation for me is slowly losing traction as the track gets wetter and deciding when to go into the pits to change the tires, or try to tough it out on slicks. It's always fun to pass a bunch of people in multiplayer that gambled wrong, either burning out their rain tires as the track dries up or hardly able to stay on the track.
2 different games. One focuses on the thrill of racing in poor visibility conditions, the other focuses on driving with compromised grip.







