o_O.Q said:
its ultimately the decision of the company to price their products i can't fault that but that doesn't mean we can't critique their decisions
furthermore it looks as if naughty dog is doing single player dlc this time around... i truly wonder how the answers in here would change if they took out a chapter from the middle of the game and charged $20 for it |
Who are we to judge the standard of content or value? 90% of games sell at $60, despite differing dev costs.
Activisions god awful spiderman games are sold equal to mgsv:tpp. Yet mgs is obviously way more expensive to make.
So if konami want to offer addition and optional services on the side that does not impact gameplay, go for it.
If a guy i'm playing with on U3 buys $200 worth of microtransactions, it doesn't affect my gameplay at all.
I never understand that, what dev has ever evidently cut content from a game and sold it as dlc? It always seems to be a prospect that is said more than done. If the DLC is worked on before release and not included, thats unethical. Otherwise, like everything else you purchase in life, it's still an option (unless of course the dlc is directly tied into the main game storyline and is necessary for the story)
Tlou's dlc was worked on after the game released, and was more about context than content. Ellie running off to find a med kit would otherwise be a pretty useless addition in the main storyline, but how ND turned content into context in such an amazing way was well received and if I may say so, well deserved.
If naughty dog can do something similar for Uncharted, being a story-heavy game, i'm all for it.







