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I think you missed my point.  I think we can all agree that visually, Driveclub win hands down.  And visuals are all that these 2 articles talk about.  None of them talk about how the rain affects car handing and friction physics models (ie. how your car handles in the rain).

The realistic implementation of driving physics is where Forza 6 excells, and something that I value more than just a visual effect.

Read this article:  http://ca.ign.com/articles/2015/08/04/forza-6s-rain-effects-are-unprecedented-in-gaming

Here are a few snippets as well:

“So, the things that we’ve done in rain I believe are unprecedented in gaming. We’ve got standing water that’s fully simulated on the track and, depending on the size of your tyres and how fast your angle of attack is, those tyres will aquaplane and you’ll be along for the ride.”

 

Greenawalt explains that, while determining just how rain impacts grip, the team discovered that the reason friction is reduced in the rain has a great deal to do with the porosity of any given surface type. That is, how many pores – or empty spaces, so to speak – there are in a certain material.

“[T]he amount of porosity affects how much the water actually pools there and how it affects friction,” says Greenawalt. “So we have over 148 different surface types that are driveable in Forza Motorsport 6 on any given rain track, and you’ll actually be driving across the numbers that we researched.”

“If you’re in a really fast car, like a Ford GT that has really wide tyres or maybe a Corvette or something like that, if you hit it at a lower speed it will hydroplane more easily because it has a wider front tyre, but also because those cars carry so much more speed through the corners, even in the wet, that you’re gonna probably hit it at a much faster speed. So that means you’re gonna really raise the tyres off the ground.

 

Driveclub wins visually, but Forza wins on how the water interacts with how the cars handle in a realistic fashion.  And it still looks pretty damn good visually to boot.