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HandofPrometheus said:
I never understood the hate FF13 gets since I never played. All I know is that the story looks confusing. Anyone mind explaining whats the "problem" everyone has with it?

From what I see the two major aspect is the tricky story and the autonomous gameplay.

The story is really convulated. An issue I had with the game is that you had to check it's in-game encyclopedia to even get an idea of half the things they're talking about. From my experience, especially by the end, there's so many things being thrown at you that I couldn't even follow what was happening. That said, I just played FF VII for the first time and I also felt like a lot of things just passed me because of how overwhelming some parts were (most notably Cloud's past/ordeal).

Second issue is that many players feel like the game is a railway. Part of it is because of the combat system, which basically puts your characters in "settings" (they heal, defend, attack or what have you) and you just need to target whatever opponent you have. Honestly, it's pretty hard to explain, but I find the combat system to be awesome as it allows you to watch really awesome visuals and you end up shifting your character's role at every turn on harder battles, leading to some really cool fights. The level designs of most places don't really have large dungeons to explore, but then again, a lot of FF games have linear paths and scripted sequences, more than a lot of fans are actually willing to admit.

My two cents though.