| LudicrousSpeed said: Finally got a chance to play the Forza 6 demo. Man that Brickyard F1 race is insane! Racing in the rain in Forza is no joke. It impacts your handling to a much higher degree than in DC, which I guess should be a given considering DC is an arcade racer and Forza a sim. Just hitting a puddle in the game can send you careening off the track. It's awesome. Here is me first making a Gran Turismo style bumper car pass as I underestimate how far you slide on the wet track, followed by me later almost spinning out via water puddle: http://xboxclips.com/Cpt+RonCodpiece/e6a35dea-410e-4984-9c11-af35474de9ee Visually I would give the effects edge to DC, which again is a given considering many reasons already discussed, most important being hardware and gearing towards visuals versus frame rate. In terms of actual gameplay though, Forza rain effects win by a mile versus what I remember of DC before I sold it. The rain effects were gorgeous, but the gameplay impact not so much. |
I would give it a lot more than an edge. Watching that after playing DC for an hour it looks a gen apart.
The puddles affecting your car is cool though, however regaining control and steering back to the track on the wet grass, not very realistic, nor are the collisions. DC's handling is only marginally impacted based on how much water is on the track, the bigger burden is on your memory when visibility reaches near zero while driving behind all the spray. Project cars goes the other way, visibility remains very good while driving in wet quickly becomes a nightmare. I have to check back to that though, last time I played PC the AI was still largely unaffected by rain while your car would constantly spin out trying to follow their path.







