spemanig said:
TheLastStarFighter said: The best Metroid game I've played since SM was Batman:AA. They nailed the formula, the atmosphere, lore elements, ancient mysteries, etc. Ideally a new Metroid would be just like that game, built by a talented and dedicated studio like Rocksteady, but with the gameplay improved to be dual analog shooting in the third person. Original Metroids always had great shooting mechanics for their time. Also, Samus should look like Kim Bassinger. Actually, better yet would be to actually pay a modern hottie like Charlotte McKinney to appear in the game. That would draw a lot of buzz, like Upton and GoW. |
Yeah, but AA isn't a platformer. They nailed the progression, but the level design and gameplay is nothing like Super. That's fine for Batman but definitely not for Metroid. To me, a perfect set up would be Infamous SS controls and super hero-like powers and platforming with a more vertical, platform heavy version of... Well actually, that kind of level design doesn't really exist in anything right now, so it would be totally new.
i definitely would rather them keep her looking like Kim. And keep her tall and Amazonian too. And keep her in her suit. Maybe she can be out in the set up. Maybe at the very end after you beat the game. Not during. Samus is a super hero, so Nintendo needs to quit unmasking her all the time for no reason.
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I agree that there should be platform elements. And Metroid, being free of reality moreso than Batman could have some epic verticle platforming elements like you describe. I've never played Infamous so I can't really comment on that feel but I think I get what you're saying and genrally agree. There should be a mix of nice, accurate shooting with nimble character controls.
I think it might be a nice touch to have retro-inspired elements where the camera locks and you play an area of a zone in classic Metroid style, as they did in Super Mario Galaxy.