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FunFan said:
Soundwave said:


I realize there are lots of young 'uns on this board that don't really know about game history prior to 2000 in many cases but 

Otherwise known as the TurboGrafx 16 in the US, ran the exact same games and they ran on a card format. You could take a PC Engine console game like Street Fighter II and play it on the portable PC Engine GT (portable). 

Fun fact: NEC and Nintendo were quite close, Nintendo actually considered making the PC Engine chipset their successor to the Famicom/NES at one point before nixing the idea and opting to build the SNES from scratch. 

The TurboExpress/PC Engine GT was a portable TurboGrafx 16 that came many years after the concole launched. Just Like the Sega Nomad is a portable Sega Genesis. Both products weren't offered from the start but, pretty much, when the consoles were about to die and in very limited quantities. The NX seems to offer both options from the begining or within a year from each other at most (my assumption is handheld first).

Not to take credit from these companies but making a limited handheld version of your soon to die console is not that big of a deal and anyone can do it. I don't think thats what the NX is. It's not even known if both, the NX handheld and console, will share the same exact components and will have the same performance level or if they will just share the OS across different hardware comfigurations. Games may run diferently depending on which device it is deployed. In other words, the NX seems to be more IPad/IPhone than TurboGrafx/TurboExpress or Genesis/Nomad. And there's a huge difference.

PS - Anyone here can do a 5 seconds google search and learn all this. You don't need to talk down to anyone.


I was going to reply to him, but you did a pretty good job. And you're right. There will be differences between the two versions and they will be significant. It won't at all be like playing Killzone on Vita and then playing it on PS TV. It will be like playing Smash 3DS and then playing Smash Wii U. Only the NX will be designed and built from the ground up with hardware, software, and firmware specifically engineered to make that as easy as possible.

It will be so easy to do, that developers will want to do it. They'll be able to get one game running on both systems with very little effort, and then all they'd need to do, and they wouldn't even really be forced to, is add little exclusive features to incentivise playing on both devices, like Smash does with Smash run and that stupid party game. It wouldn't cost anything extra to do, as the process would just become a standard part of designing games on the platform the way Miiverse integration is for Wii U games now, and it would encourage people to own both systems instead of one.

"You might have to play DQXI at a lower resolution with lower graphical effects and lower polygon models, but the screen is smaller so it still looks plenty good, and you get to use the exclusive street pass feature when you play on the NXDS that allows you to blah blah blah and its really neat! Oh, and there an exclusive character/mini game who only appears on the NXDS version because blah blah and you get this exclusive item that blah blah and this exclusive mission that blah blah."

Buuuuut. "If you have the NX console version, you get a much better looking game with all the next gen bells and whistles. You get this mode that's only on the NX Home because blah blah, with this character that blah blah etc. Etc."

And if you own both hardware, you can have the some of the content cross over, like with the exclusive characters in Hyrule Warriors 3DS. Only with NX, everything will be cross buy/save/play, so you're only paying $60 once. There might even content locked unless you have both. That's what we'll see out of games from the NX. Literally nothing like anything he's mentioned.

As soon as Smash 3DS was announced, I knew exactly what they were doing. But at the bare mininum, you'll just see simple ports like with REvelations or SSFIV3D. Still plenty acceptable.