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fireburn95 said:
JNK said:


How should EA loose money with an already finished game?

Crysis 3 would had sell easily 100-300k on wii u (like similar aaa titles).

Even if we say just 100k. Ea would probly make 20 bucks profit per sold game (rest taxes and all the other stuff).

 

100k x 20bucks = 2mil.

 

How should they pay more then 2mil to release the game? Doesnt make any sense at all.


That's honestly weird numbers you've come up with. Say the Dev cost was 100k, will selling one unit mean $20 profit? Dev costs don't increase with number of units created.

And attaching 20dollars without some reasonable logic as to why. It could be 2 dollars, it could be 50. You don't account for r&d into creating for wii u and optimising engine for wii u. 

 

And then the fact I hardly think ea would sell anywhere near 100k units at a full price. Yeah, there's very little room for EA to make money on wii u, let's pretend your 2 mill value was real.

 

Why would ea make a product that grossed 2 mill when they could get that same team to work the same time and make a game that grossed 10 million because they could sell more units?


the work was done, they just had to ship the game.

 

 

and spoilers, its because EA wanted DRM for their games and nintendo said go eat a dick...