JNK said:
Crysis 3 would had sell easily 100-300k on wii u (like similar aaa titles). Even if we say just 100k. Ea would probly make 20 bucks profit per sold game (rest taxes and all the other stuff).
100k x 20bucks = 2mil.
How should they pay more then 2mil to release the game? Doesnt make any sense at all. |
That's honestly weird numbers you've come up with. Say the Dev cost was 100k, will selling one unit mean $20 profit? Dev costs don't increase with number of units created.
And attaching 20dollars without some reasonable logic as to why. It could be 2 dollars, it could be 50. You don't account for r&d into creating for wii u and optimising engine for wii u.
And then the fact I hardly think ea would sell anywhere near 100k units at a full price. Yeah, there's very little room for EA to make money on wii u, let's pretend your 2 mill value was real.
Why would ea make a product that grossed 2 mill when they could get that same team to work the same time and make a game that grossed 10 million because they could sell more units?







