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Judgement was worth it for Overrun alone. There were other big changes to the Gears formula in the game as well. Things Gears fans would notice. Also, reading the interview, he says people sometimes want the same things with a new wrapper.. meaning they must then sometimes want innovation. So I think the title of the article and OP are not really accurate. But when dealing with a big IP there is a fine line you gotta toe when it comes to changing things. Big IP's rarely innovate with sequels. They simply do what he describes, give you the same stuff with a new wrapper.

The thrusters in CoD aren't innovative or new, nor is the wall running, it's just a new wrapper on movement. There's nothing innovative about the open world in MGSV, but it's new for the franchise, so that would be giving you the same thing with a new wrapper. etc etc