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Mirson said:

When we have shown it to the press, the interesting thing is that they don't discuss just the missions or what they played, but how they did it. You get people swapping different stories, and discussing how they beat certain elements." Edwards added that with every new Metal Gear Solid title, creator Hideo Kojima "moves closer" to building a game that can match the scope and detail he imagines. The Phantom Pain is the culmination of this effort.

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Yes, well, they forced it to be the culmination of his effort given its the last MGS game he'll ever make.

Kojima just needs to make 'Conductive-matter Equipment Hard' With Hard Lizard and Massive Chief as the  main protagonists and pick up where he left off.



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