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AlfredoTurkey said:

Samus Aran said:
 

People barely use dual analog in Splatoon for a reason.


I finish 95% of every game I play on Splatoon between 1,200 and 1,500 P and usualy +4-10 K/D spread.... using dual analog sticks. Just because you prefer motion controls, does not make them better.

 

If motion controls were superior to mouse/analog sticks, why did the trend die off? Why are the top two consoles in the industry using analog controls? Why don't you see Wiimote Plus or PS Move controllers being uses in pro comps?

Around 80% of the people use gyro controls and the gyro controls in Splatoon weren't even possible on the Wii, so I'm not even sure what you're talking about. PS4 controller also has gyro built in and could have the same control system Splatoon has in their shooter games, but developers are stuck in the past and what "works" instead of trying to improve upon an already established idea.

Is this a good time to tell you I finish most matches above 1700 points? Also you die too much lol.

By the sound of it you don't seem to know how the motion control in Splatoon works.

Ps: no one cares about pro comps, that's not even 1% of a game's active userbase. Games shouldn't be built around them. That's why so few fighting games manage to become succesful this day and age. Only the old and prestigious fighting franchises still manage to sell respectful numbers (Street Fighter, Mortal Kombat). Except Super Smash Bros., the king of fighting games, because it doesn't cater to the needs of an irrelevant group of people.