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Scoobes said:
Lawlight said:
Scoobes said:

Mass Effect is not open world at all and only 3 had multiplayer. The rest may have had multiplayer modes but the marketing focus has been pre-dominantly on single-player which is quite telling. The PS4 Uncharted remakes aren't even shipping with the multiplayer modes.

Dishonored sold well-enough to warrant a sequel and exceed expectations at Bethesda. I remember reading it was around 2.5 million physical sales a couple of years ago which isn't too shabby for a new IP. 

Also, Wolfenstein: The New Order, Metro 2033/Last Light, The Walking Dead, Life is Strange, Final Fantasy (although I hated XIII it still sold well) and most Mario games... you get the idea


1. No, I don't get the idea why you would use big existing franchises like Final Fantasy or Mario or even a big IP like The Walking Dead.

2. I cannot find sales data for Dishonored but a sequel doesn't mean it did well - the decs might just want to re-use the assets and tech.

3. Did those other games sell well by multiplatform standards? I can't say.

1. Well by that logic we shouldn't include big IPs like Battlefield for multiplayer or Skyrim for sandbox. If we only look at new IPs from relatively unknown developers it's not like the sales are particularly different for single-player, multiplayer or sandbox. These IPs became big for a reason.

2. Sales info for Dishonored:

"Dishonored came out last year from Bethesda. It had a very modest budget with almost no expected sales for revenue (I think the profit turn around was just 800k in sales). They moved 2.45 million units, and that's only counting physical product."

http://www.gamnesia.com/articles/why-cant-3.4-million-in-sales-be-profitable-for-a-game

and it exceeded expectations:

http://www.engadget.com/2012/11/28/dishonored-sales-exceed-bethesdas-expectations/

3. Wolfenstein sold 2.27 million (physical) on consoles, including PC and digital it's probably around 3 million.

The remake of the Metro games sold 1.5 million (http://www.gamespot.com/articles/metro-redux-sells-1-5-million-copies/1100-6426640/), the full sales will be higher, but also the costs of these games was relatively low for AAA titles so the profits would have been very high. 

Life is Strange has broken 1 million which is very impressive for a relatively low budget download-only title that's also a new IP (http://metro.co.uk/2015/07/23/life-is-strange-hits-1-million-sales-episode-4-out-next-tuesday-5309455/). 

Walking Dead sold 21 million episodes from season 1 alone as of 2013 (http://www.engadget.com/2013/10/29/walking-dead-goty-edition-official-over-21-million-episodes-sol/).

1. The industry has changed a lot since the days when a lot of those big IPs were created. It changed a lot since the first couple of years of Ben 7. If you look at the best selling new IPs, they're either open-world games or multiplayer games.

2. Not sure where that Dishonored sales data comes from but I can't see it being used anywhere else.

3. Are those numbers a lot for Multiplatform games? Seems about par for the course to me.

And The Walking Dead is a big IP before the games came out. And 21M episodes is 4.2M per episode across console, PC, hanheld and mobile I believe.

And Life is Strange - is that 1M for all the episodes across all 5 systems?