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SvennoJ said:
HoloDust said:

Well to be honest, night in Witcher 3 is done piss poor, that is not what I call night, considering you can see everything. In RPGs that have that done properly, and where you can't skip time in middle of nowhere, night can bring both rewards and dangers.

I can't even remember the last rpg with proper nights though, apart from Everquest. There it got scary dark, with many zones bringing out a different more difficult set of mobs. I guess Minecaft does that too.
I prefer time of day changes based on story progression which gives a lot better sense of how much time has passed. That better fits linear games of course (for example MGS2 and TloU recently), yet in open world it also alerts you that you're not moving on while sidetracked on side errands.
I didn't miss a time of day cycle at all in the Souls games (does't belong there) yet what might be cool is an RPG on a tidal locked world. The position of the sun locked to your geographic position. Main quest involving an epic journey to the dark side and back.

Oh, few pop to mind, with night hunting animals (which you can sneak up on during the day, since they're sleepig...if you're good enough).

As for static time during side-quests, honestly, not liking that idea, I think there are better mechanics to solve carelessness for main story - but locked Sun could be really fun, considering how much light and dark side would be different.