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Mr Puggsly said:
KiigelHeart said:
I had mixed feelings about 60fps after playing the beta. GoW1 plays a bit slower and clunkier than GoW3 and 60fps makes it feel unnaturally smooth at first. Some people in Gears forums are already complaining it's slower than original Gears, but I think this is because of framerate because UE plays quite similar to original.

In the end you get used to both framerates, I don't know which is ultimately better for Gears tho.

Well I'd argue 60 fps is pretty much always better. But many games opt for 30 fps and the games still play fine.

Frankly, GearsUE could have had vastly improved visuals over the original and still acheived 60 fps. To do so they would have to scale back the presentation or maybe just resolution, but it could still be a vast improvment over last gen.

I think a primary reason they set the bar at 30 fps is Gears 4 is aiming for 30 fps. They are opting for presentation over performance. Which is still common practice and acceptable this gen.

Those who are truly opposed to 30 fps should have powerful PCs.

I don't know much about tech stuff but if I'm not mistaken they explained you can only do so much with old unreal engine. They wanted to make campaign glorious and multiplayer is stripped as far as visuals and effects go. Good call imo.

And what does playstation exclusives have to do with this? 😐 Are you guys for real with that argument?