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SvennoJ said:
Nuvendil said:

Well No Man's Sky has the planets ACTUALLY spinning so what now? :P

So does Frontier: first encounters, 3 years before OoT as well.
Yet do they simulate the flattening effect from spinning so fast, assuming days only last 20 minutes as is the norm in console games. You would be moving at over 120 thousand km/h at the equator or 33.4 km/s, that's nearly 3 times the escape velocity of earth. Everything should be flying off...

Anyway I don't know why day/night cycle is so great in rpgs. I always find it annoying to play in the dark unless it's story related. When I played WoW it was synchronized with real time (maybe still is) Since I could only play at night it was always dark in the game. Only once in a while during a weekend did I get to see the game in color. In the Witcher 3 I always meditated from sun down to sun up. GTA5 does this weird timelapse when you start a mission to get to the right time. TW3 does it too at some points, it seems it's more of an inconvenience than a useful feature. I like the effect and extra tension it creates in endurance races, yet in rpgs I rather skip the nights. Why play in dull blue colors instead of a nice colorful world.


Well to be honest, night in Witcher 3 is done piss poor, that is not what I call night, considering you can see everything. In RPGs that have that done properly, and where you can't skip time in middle of nowhere, night can bring both rewards and dangers.