foodfather said:
Good character, regardless or appearence/ personality trope/ personality flaw is what matters, and thats just what 99% of games and movies for that matter fail to deliver. |
Personally I believe that women are generally not too trained to deal with reality- whereas men are far more often encouraged to face it headstrong, even if it would crush them. What doesn't kill you... ;) And refraining girls from such challenges through youth won't ever change anything- most of them will still remain immature on that specific plane, so to say. Either that- or the female dual x-chromosome composition must perform really poorly in terms of triggering any greater achievements in life: Just widen eyes around, and even one on their slithering way out should find the futility in fleeing this profuse validating of my final claim, unless you were raised in the little girl's true arts...? They are medusas, and the worst thing is that I am yet quite fond of them.
As for quality; takes time and good long-term decision making in design. Anyone with an open mind who has worked on a game him-/herself knows this fractal: Rushing your game is the perfect recipe to make it fail and wind up in the hollow/soulless/hackney compartment- filling in the gaps with thin air or applying other feeble forms of compensation only gives you so much in return. Sometimes, life is undeniably fair.







