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Nuvendil said:
SvennoJ said:
Samus Aran said:
•Since this is a living real world, we simulate the spinning of the earth by having a time of day cycle.
Wow, such innovation. I'm hyped for the game, but that's one of the stupidest things he could have said to promote his game. This shit has been done in just about every open world game since OoT.

No no no, other games have the sun moving around, GG simulates the entire earth spinning around. That's a huge difference! Move 1 sun bitmap or move EVERYTHING but the one bitmap. True gods there.

Well No Man's Sky has the planets ACTUALLY spinning so what now? :P

So does Frontier: first encounters, 3 years before OoT as well.
Yet do they simulate the flattening effect from spinning so fast, assuming days only last 20 minutes as is the norm in console games. You would be moving at over 120 thousand km/h at the equator or 33.4 km/s, that's nearly 3 times the escape velocity of earth. Everything should be flying off...

Anyway I don't know why day/night cycle is so great in rpgs. I always find it annoying to play in the dark unless it's story related. When I played WoW it was synchronized with real time (maybe still is) Since I could only play at night it was always dark in the game. Only once in a while during a weekend did I get to see the game in color. In the Witcher 3 I always meditated from sun down to sun up. GTA5 does this weird timelapse when you start a mission to get to the right time. TW3 does it too at some points, it seems it's more of an inconvenience than a useful feature. I like the effect and extra tension it creates in endurance races, yet in rpgs I rather skip the nights. Why play in dull blue colors instead of a nice colorful world.