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Some of these are true but some kinda cancel each other out. For example, the "ladies are helpless" + "Ladies are world weary and sarcastic" = "Ladies have the same diversity of characterization styles as most males in gaming" :P .

Think about it. Most male characters in games are world weary and sarcastic and/or dry to the point that all personality has been sand blasted right out of their head. Or, if they aren't that, they're probably the dude who keeps screwing up who you wish would just go away. That's not a problem with females that's a problem with all video game writing ever.


The "ladies lack strength but are flexible" bit is kinda true but also kinda not. On the one hand, a woman can be plenty strong enough to wield a full size sword, wear plate, etc. But you take the average male and average female and bulk both up to their maximum the male is going to come out on top. This isn't "sexism" it's just science. That's why the NBA and WNBA are separate. That's why men and women's tennis are separate. And women do tend to have quite good balance. Just watch a competition like Ninja Warrior for example. The differences are pronounced.


But setting aside the aesthetic ones most of these are not "lies about women" they are just numbers 50 through 57 in the "writers for dummies handbook," specifically the part on romantic subplots. Actually developing a character takes work and most game writers either can't, won't, or don't have time to develop more that one to three. Therefore, if you want a romantic subplot and your pitifully small party is full, you stick the female character (or male, if that's the situation) in a job in close proximity to the main character but not so close that you might have to put some effort in.

What I find funny about this never ending blaring of the rage trumpets is how they expect their din to cause us all to catch spontaneous amnesia and forget about Marle, Luca, Samus, Lara, Zelda (from OoT onward mostly), Melia, the entire cast of FFX-2, the numerous female party members of FF as a whole, Commander Miranda Keyes, and all the other good female characters from great (and often beloved) franchises dating back to the late eighties and buy into the "misogynist conspiracy" narrative they're preaching. Most blatantly misogynist games aren't even popular anymore and were never the titans of the industry anyway. Case in point Duke Nukem.

The most funny part is that they basically are complaining that female characters are poorly written. But let's be serious here, that's an epidemic in game writing in general. Male characters don't get much better treatment 90% of the time and most games that do have a really well done male character also do their female characters well (Last of Us, Bioshock Infinite, etc) because the writers could actually be assed.  Most male characters in the yearly blockbuster that is guilty of weak female characters (basically CoD) are a derivitive of either burly marine, burly cop, or burly vigilante.  Which are the options one tends to go for when the publisher has all but guaranteed his pay and he so cannot be assed that his ass occupies a different level of reality. 

So instead of complaining that the average woman in video games is not precisely representative at all times of the "ideal woman" (cause who even defines that?), how about we complain about the fact that most game companies have "quality writing" listed at number 127 on their priorities list right below number 126: honesty in E3 presentations?