By using this site, you agree to our Privacy Policy and our Terms of Use. Close
LMU Uncle Alfred said:
outlawauron said:

FF7 was unlike previous FFs in nearly every way. The story, characters, and setting are unlike any previous game in the series. They wanted to make a game for the world and succeeded. Square got its success by trying new things, so that's what they do.

For reference, the only FF that I would say goes back to the series roots post FF7 is FF9. 


FF7 was also marketed very well and was the first step for mainstream gamers to get into FF.  However, FF7 has ATB just like the previous 6 but with smoother control.  FF7 has elements of steam punk just like FF6 did.  The game progression is only slightly different but only at the beginning when the world seems confined by Midgar.  You have control over the full party and if the main character gets knocked out it's not game over.  The setting is the world full of different places and cultures just like the other FF games: Cosmo Canyon, Corel Mine, Midgar, Mideel, and Fort Condor all have different outlooks on life; just like the places in FF4.


http://www.eurogamer.net/articles/2013-06-02-final-fantasy-7-retrospective

To reiterate on that point, I remember reading this a few years ago. It says there that FF7 had production costs of $45 million and advertising costs of $100 million. So fair to say that no previous game in the series had ever received such an advertising budget. The fact that FF7 also released on the highest selling console up to that time also would've aided it in outselling it's predecessors. That and it was one of the very best games ever made.