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LMU Uncle Alfred said:

 

It's nice to have a check list of things that a villain has done or feats they have accomplished, and Sephiroth has a lot of those; but that pales in comparison to any unique qualities a villain can bring, or qualities that impact a story as a continous stream of events that not only build as time goes on, but grows.  I'm not referring to "big events" or "important characters being offed" .  I'm referring to how the story progresses in relation to a character as well as how involved said character is, how relevant, how much detail even depending on the nature of the story and if more detail works for it.  In FF7's case it does as it is a more cerebral story than other FF games.  

Sephiroth was a very effective villain off and on screen.  When he's talked about, it's in fear or reverence in the game and we are gradually introduced to him and see his work at hand but never quite meeting him.  He's one of the few FF villain to this day that has a presence off screen and the only one that has such a nature of fear impacting a FF game's story off screen.  Sin didn't even put that much malice into FFX's story.  Why?  That just wasn't how the story was presented.  Sin was personal for one character, but served more as a vessel of destruction..  Manipulation is  another thing.  One of the many effective qualites  Sephiroth had going for him throughout the game.  Complete manipulation, over Jenova, over Cloud and just a presence of fear for anyone trying to get in his way that remained omnipresent as the story went on.    


Well spoken.