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Kresnik said:
I find it so strange that Ready at Dawn, a company who previously worked on some stellar PSP games, managed to make an AAA-dud on PS4, yet Supermassive Games, who previously worked on shovelware and family stuff, have managed to make a critically well-received game (remains to be seen how it will sell).

Just goes to show that you never really can tell how a team is going to do once they're given some budget. Makes me wonder what other devs out there are being held back by low budgets.


Just like Creative Assembly making Alien: Isolation? Nothing is written in stone apparently. And to think Until Dawn was a PS Move game originally. I'm very happy for Supermassive, they managed to accomplish the unthinkable, make a decent game.