Goodnightmoon said:
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Yeah I think this would be the best approach, especially for games that you can't directly follow on from without undermining the choices the player made in the first (unless you want to follow on from every possible outcome in Until Dawn, which while cool, would be a serious amount of effort).
I do hope we see more games like this from them. I've always felt that very cinematic games are at their best when you feel like you're really in control, and Until Dawn seems to be a great example of that.








