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I find it so strange that Ready at Dawn, a company who previously worked on some stellar PSP games, managed to make an AAA-dud on PS4, yet Supermassive Games, who previously worked on shovelware and family stuff, have managed to make a critically well-received game (remains to be seen how it will sell).

Just goes to show that you never really can tell how a team is going to do once they're given some budget. Makes me wonder what other devs out there are being held back by low budgets.