poklane said:
Was it a party you were playing against by any chance? |
That is the only way I can think of that the match could have done such a ridiculous 180.
Okay, so, maps. Since the beta opened to everybody, maps I already hated, I hate even more because camp camp camp camp. I still don't actually know map names because I pay zero attention to them, but basically:
- Newest level, snow place: it's literally just a game of camp the house
- Warehouses level: has the most variation in movement and overall design, but it still comes down to people trying to camp the large center building
- That one map that has an open space in the middle: one of the better maps, although the three path way of getting through it can make spawns a little bit screwy
- The map where you can swim from cave to building and back: the best map, by far. It's the only one I see people actively moving in because few points are easily defensible. This map is the only one I feel is truly well made out of the beta pack.
A common theme I'm seeing though is that they completely ditch the idea of even remotely complex maps to make every map as close to a basic design as possible that goes a bit like this:
:Open Area: - :Easily defended center area: - :Open Area:
It's very uninspired map design and all it tells me is that they are really running out of ideas. I know maps are rarely too terribly complex in these games, and that usually only two or three maps maximum by the end show a wide range of possibilities. At the same time, I won't be buying the game if every map seems to be designed basically the exact same way. It just gets boring. Granted, this is all from a TDM perspective, as Domination is eternally a worthless camp fest with kill streaks galore, and I just don't care much for most of the other modes.








