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DerNebel said:
Looks like we have quite a few people hellbend on justifying that piracy doesn't hurt the industry, wonder what that could mean. ;)

There are many people in developing countries that either don't have access to these games any other way or just really don't have the disposable income to pay for them and it would seem logical that those people would not purchase the games legally if they couldn't pirate them anymore. But there's also a huge amount of piracy in the US and western Europe and you can't tell me that there isn't a noticable number of people that wouldn't at least buy more games then they are buying now if they couldn't pirate them at all. I know one of these people personally and for him it has nothing to do with disposable income or it not being easy enough to buy games or wanting to test the games before buying them because he will buy the good games (though he loves to say that), he has to this day not bought Skyrim, a game he played for ages, but the moment GTAV came out on console (he's a PC gamer) he went out and even bought a PS3 for the game because he couldn't pirate it on PC.

Also I'd love to know what the biggest piracy category is if it isn't movies, tv shows, music or porn.

There sure are people that would buy some of te stuff they copy. But no matter if games, movies, music, most people tend to downloading much more then they could pay and often even more then they can consume.


The typical Amiga/PS1... with 500+ games story. Or the hundreds of movies downloaded. Most people who copy/download would likely buy a very small amount of the stuff they pirate.

So the question is how big is the factor of higher sales without pirating. The basic industry calculation says something like we're loosing half of the money. If someone really thinks about it that is obviously wrong.