Burek said:
ZhugeEX said:
What's your proof for that? Because it aligns with other independant report. Plus the company that estimated the revenue figure is very much respected for their prior reports.
You can't just say they're making it up without actually looking into it more.
But yeh, they are of course sensationalised a bit for the sake of the report. As other research firms estimate that as little as 5% of that revenue would actually go to the video game companies. So only 5% is the actual theoretical loss out of that total amount. $74b is just how much the overall cost is based on how much is pirated.
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I cannot follow you. First you ask me for proof that numbers are exaggerated, then in next sentence you yourself say that they are exaggerated.
As I said previously, they want to paint the picture of $160 billion being readily available to the industry, half of which is "stolen" by pirates.
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$74 billion is the total revenue that is generated from pirated games content.
However it's estimated that only around 5% of that revenue would actually go to the game industry should piracy not exist.
You get what I'm saying?
It's exagerrated in the sense that it does try and make it look like $160b industry as you say, but it's not exagerrated in the $74b number being the revenue that could be generated from all pirated game downloads.