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I've backed five games on kickstarter so far, some of which have looked riskier to back than others. Ironically it turns out, one of the riskier investments was probably Mighty No. 9.
Shantae looks to be well on it's way to being released in the next half year. Yooka-Laylee devs are veterans that really seem to have their shit toghether and post awesome updates regularily, as does the team behind We Happy Few with their weekly work-in-progress updates.
The smallest most unknown project I've supported is Little Devil Inside, which didn't have the best of kickstarter campaigns (the Devs seemed very inexperienced with crowdfunding), but listend and responded very well to critism of both their game and campaign and did their best to improve upon their mistakes. Plus, the potential game they're going to make just looks too gorgeous to not fund it. They update monthly.

I have pledged an average of 29€ to these projects and have no regrets. I have played and loved Broken Age, Shovel Knight and Legend of Dungeon and would have been happy to have been a backer of those too. I know awesome stuff can get made thanks to kickstarter.

I also know there are risks attached with pledging money to some random Indie (or not so indie) developer, but being an artist myself I get the desire to have complete control about your artistic vision, or the frustration of getting told that what you're doing is unwanted by the market when you know that to be untrue.
I'm sceptical of this new trend of using Kickstarter as a proof of concept/interest and don't want to see big companies using kickstarter as an overglorified pre-ordering service, though. (Ironic I know, since I've backed mainly big, mainstream kickstarters...:/)