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What if it's just that really violent people tend to like really violent videogames? How might that be accounted for?

I suppose if the video game weren't all that violent, but the person was, we'd still figure a way to blame gaming.

They need to measure the real social and emotional intelligence of the people they pick for these studies. Obviously, some people people are better than others at keeping their cool in their games and in life in general. Gaming as a hobby is not a sole inhibitor towards real social and emotional intelligence.



I predict NX launches in 2017 - not 2016