Ka-pi96 said:
kurasakiichimaru said:
Ka-pi96 said:
kurasakiichimaru said:
How exactly did you answer my question? Money is money. If those guys didn't care about foreign money they probanly wouldn't bother on PS4. So how exactly are those devs getting their money back on porting games to X1 when they could basically work on PS4/PC where the actual audience cared. Or have you forgotten about the split ratio of FF Type0 HD.
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PS4 does make them money in Japan though. Besides, they aren't even all in on PS4 often having PS3/Vita versions as well. And so what if Type 0 didn't sell well? Ports rarely do as well as their originals and the original was a PSP game. And IMO it wasn't even a good game either.
More often than not any game with significant western appeal from Japanese publishers will still be multiplat, see FFXV/KH3/DSIII as examples. Some of the mid range games are getting Xbox ports as well if they are from a good publisher (such as Koei Tecmo and their Musou games). And as for the smaller stuff? Well that's lucky to even be getting localised in the first place.
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FF type 0 sold/ship a million copies and the split ratios aren't exactly there for X1.
Exactly please tell me the japanese games coming to Xbox One as well. You seemed to have forgotten about other things.Digimon, Persona 5, Dragon Quest Heroes/Builders/XI/Star Ocean/Disgaea/AoT/SFV.
What exactly are those japanese multiplats that will sell significantly on X1? Not sure with it considering the discrepancy between PS4 and X1 are not exactly the same as PS360 gen.
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Didn't say Japanese multiplats would sell significantly on Xbox One. I said those with significant western appeal will (or at least should) come to Xbox One as well. Out of those that you've listed SFV is the only one with any significant appeal in the west, but from what I understand was a moneyhat anyway so that kind of renders the point moot.
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You listed DSIII. Basically that's a game I don't see any appeal. Niche at best. Even Bloodborne outsold the console versions of DS2 in US and UK during the time of its release.