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mZuzek said:
captain carot said:

Well, there'S Splatoon, if coloring the environment (aka. shooting at everything) is your big innovation.

Meh. I used to think this was the big "thing" about Splatoon, but after playing the game you realize that's not really what makes Splatoon Splatoon.

The defining mechanic is easily the squid transformation. It, along with its properties (can't shoot, vulnerable, fast, hide in own ink, ink regen, climb up walls), is really what sets Splatoon apart and gives the game so much depth within its gameplay.


Funny thing is, i don't think that is really new, it just looks different. Other games have had stuff like nano suit modes (fast but vulnerable is one mode) cloaking deivces and so on. To me it is a variation of things i've seen in lots of shooters over the past decade, though it looks nice and has a slightly different feel.