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Goatseye said:
Normchacho said:
 


Why would I ask that? How is the motivation for that comparison anything other than really obvious?

 

He's saying that the premise of platforming using time manipulation is no longer very original or interesting.

 

An example of a game that uses small bits of gameplay to break up what would otherwise be a long, uninterrupted stretch of inactivity? The God of War series comes to mind, as does Asuras Wrath. Heavy Rain, for a more extreme example. Pretty much any game that uses a lot of quick time events.

 

You seem to be claiming that his criticisms aren't valid even though they aren't particularly out there. He isn't even the only person to write an article expressing similar issues.

 

Just seems like a weird crusade to be on.

Is shooting enemies an original premise? Cause we gonna have tons of'em this gen. Is platforming using time manipulation your gripe with QB?

QTEs are not cutscenes. Get your infos right. QTEs are a not a way to convey a story. Look for another one.

I justified my criticisms. People said that Earth was flat once, not just one person.

And if we're talking crusade, look at all the Xbox news outside of ROX. Now that would put the Inquisitors to shame.


Those are very different things. Shooting enemies is a mechanic or a collection of mechanics. Time manipulation is the hook for QB. It's the driving force behind both it's gameplay style, and its narrative.

It's his gripe with QB, not mine.

So you're arguing that he's objectively wrong? If you are, I would love to see The argument that someone's opinion of a video game can be objectively wrong. If you aren't, it's totally nonsensical to make that comparison.

 

It's true that QTE and cut scenes are different, but it's not uncommon for games to split up cut scenes with either QTE or other little bits of gameplay to keep the player involved.

 

Xbox news outside of ROX is just news still...just like Nintendo or Sony news. But that's not really relevant to the topic at hand.



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