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SvennoJ said:
The reboot wasn't bad but I quickly got tired of shooting people. Higher kill count doesn't make a better game. I'm hoping the bigger tombs are worth it as they were just 5 minute distractions in the reboot. I remember less of the reboot than of the first 2 games, so yes, forgettable.

The exploration in that footage looks linear and scripted and platforming looks very automatic like Uncharted. Maybe the puzzles begin where the footage ends at 10:46. Some huge deserted tombs to sink your teeth in, get lost for an hour trying to figure out the pieces of a huge interconnected puzzle. I'm still hoping that's in there somewhere.


That's what I've been saying, you can't call your game Tomb Raider without having exploration and puzzles. It's really the only thing that can make this game a bit different. The developers said that there are going to be more tombs, but if they are all scripted like this or a tiny room like in the prequel, meh...