| SvennoJ said: The reboot wasn't bad but I quickly got tired of shooting people. Higher kill count doesn't make a better game. I'm hoping the bigger tombs are worth it as they were just 5 minute distractions in the reboot. I remember less of the reboot than of the first 2 games, so yes, forgettable. The exploration in that footage looks linear and scripted and platforming looks very automatic like Uncharted. Maybe the puzzles begin where the footage ends at 10:46. Some huge deserted tombs to sink your teeth in, get lost for an hour trying to figure out the pieces of a huge interconnected puzzle. I'm still hoping that's in there somewhere. |
That's what I've been saying, you can't call your game Tomb Raider without having exploration and puzzles. It's really the only thing that can make this game a bit different. The developers said that there are going to be more tombs, but if they are all scripted like this or a tiny room like in the prequel, meh...







