I've uncovered more lies.
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(excerpt) http://www.trustedreviews.com/quantum-break-review
While we applaud Remedy’s willingness to experiment (and Microsoft’s backing to do so), we have to admit we left the demonstration a little bit more confused than excited about what Quantum Break had to offer. Most of the questions at the end from the assembled journalists were to do with how the drama will work with the game – Remedy simply hasn’t done a good enough job of explaining why it feels they were a necessary part of the package.
To be brutally honest, the short clips that we saw of the show reminded us of the cut-scenes we had to endure in the 90s, when disc-based formats allowed game designers the chance to add loads of FMV to games, and they became so preoccupied with whether or not they could that they didn't stop to think if they should. Even thought the 22-minute final episodes will undoubtedly add to the story, their length reminds us of the longer cut scenes that have bogged down so many Metal Gear games, getting in the way when all we wanted to do was play the game.
The game itself also seems a little bit laboured – time-manipulation is an interesting mechanic from a gameplay perspective, but the different ways it applies to the characters lacks cohesion and further adds to the confusion. As Remedy itself noted at the beginning of the demo, this is a game that’s obsessed with having ships fall on you, and while it makes for a graphically impressive set piece, it looks pretty boring to play. We’ll reserve judgement till we’ve played the finished game, but the cover-based shooting doesn’t appear to be particularly strong either.
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Click-bait, nothing but click-bat, as far as the eye can see ...
Seriously, though, the decision to 'save' the live-action portion by meshing it in with the game was not good. Better they should have abandoned it completely when the TV thing went south or, better yet, put it on the Xbox One for free in order to hype the game.








