Goatseye said:
“You make a choice, and it’s kind of an interactive player-generated cliffhanger at the end of the act. And then you watch an episode of the show and immediately you start seeing consequences of the choice that you make.” These live-action bits will be skippable, but doing so means players run the risk of missing important clues about how to proceed when they regain full control. http://www.vg247.com/2014/08/14/quantum-break-tv-interactive-live-action-story-xbox-one-remedy/ This is how much this guy knows about the game. |
So who would choose to skip them and them be completlty lost in what is happening in the game? In a way, your being forced to watch them. This should be the distintion between games and shows, one you interact with, the other you just wach. The series should be something completly separated from the game and tell somthing the game dosent and should not withhold any material that would make plotholes. What I heard of before was the ideal way, you play as the good guy, but the show was told from the bad guys point of view. That way you get the full story in both cases with interloping moments.
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