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Alby_da_Wolf said:
The issue here is whether the criticised "feature" in Quantum Break is true and it really works like that: if a game forced me to watch many badly performed and scripted cutscenes up to 20 minutes long without being able to skip them and get a written summary instead, I'd say things about it that would make Kotaku look cute and lovely as a kitten in comparison.

 

“You make a choice, and it’s kind of an interactive player-generated cliffhanger at the end of the act. And then you watch an episode of the show and immediately you start seeing consequences of the choice that you make.”

These live-action bits will be skippable, but doing so means players run the risk of missing important clues about how to proceed when they regain full control.

http://www.vg247.com/2014/08/14/quantum-break-tv-interactive-live-action-story-xbox-one-remedy/

This is how much this guy knows about the game.