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While Halo 5 got a small amount of gripes ( http://kotaku.com/im-a-bit-worried-about-halo-5s-campaign-1723069153? ) such as persistent 4 man squad and attempt to copy other popular shooters,

Quantum Break got dismantled and defecated upon ( http://kotaku.com/unfortunately-quantum-break-looks-a-bit-rubbish-1723074024 ) in what seems a The Order level of hatred:

For two years, we’ve wondered what Quantum Break actually is. Having seen it, I’m now worried that Quantum Break is a bland-looking shooter interrupted with 20-minute episodes of bad television at the end of every chapter. It should be so much better.

While an interesting idea, it seems out of place in Quantum Break. The programme seems to interrupt the game rather than thread into it. In Max Payne and Alan Wake, television series were part of the world and informed the fiction but they didn’t insist on taking up 20 minutes of your time. You could walk by the television screening episodes of Lords and Ladies and Captain Baseball Bat Boy in Max Payne. In Quantum Break you have to just put the controller down and watch.

What you’re watching doesn’t seem too good, either. Despite having actors like Aidan Gillen and Lance Reddick from The Wire and Dominic Monaghan from Lord of the Rings, the performances in the scenes we were shown were, like the gunplay, dull. It didn’t help that the script was all clichés.

The way I see it, there are only two explanations:

a) Phil Spencer strangled Kotaku editor-in-chief's cat at last Christmas' house party, or

b) Kotaku journalists sought positions at Microsoft, were rejected and are now bitter.

Or is there a possibility of a c) that I haven't figured out yet?