sasquatchmontana said:
No they wouldn't, it just suits the comparison better. If this were a MP game that ran at 900p on XBone and 1080p on PS4 it would be used as evidence that the latter were more powerful. So if CD leveraged the cloud on XB1 and not the on the PS4 it would be same proof as otherwise. Of course we could compare it to Infamous Second Son and the difference in destruction is the same, but then i'd get some bullshit about "Second Son wasn't built for destruction so doesn't need it" to prove a point, but that sucks.
Crackdown 3’s multiplayer is all about unscripted, real-time destruction on an unseen scale. 2009’s Red Faction: Guerrilla gave us a glimpse of this level of destruction but few developers since have followed suit. The problem, explains Jones, is that destruction on this grand level is a big drain on physics and requires a large amount of processing power and memory. More than a single box can realistically provide. Reagent’s solution to this problem is to leverage the Xbox One’s cloud computing capabilities to provide the horsepower necessary to facilitate a 100 per cent destructible environment...Impressively, none of the debris disappears either. The evidence of your destruction persists for as long as the game lasts.
What they said was true for the 2014 prototype. Yet watch the E3 footage again. There is too little stuff left over on the ground after a building collapses. Sure what actually reaches the ground probably stays there until the end of the game.
Crackdown 3 is cel shaded, because crackdown is cel shaded. It always has been. Even for CGI trailers its celshaded. That has little to do with it.
Assuming this is dealt with by the most powerful CPU this console generation has to offer, at best we can hope for is 1/14th of the destruction of crackdown. Except gpu's are perfectly capable for these kind of physics tasks.
These "problems" are the same today. If I blow up a tank in a 32 player game of battlefield, that info still needs to be synched...as does every bullet fired etc.
If there's an online caveat, then potentially the same. Even for game design, they could always unlock it upon the games completion. Everything else is the same as any other games online performance. |
I love the tech behind it, but not the nonsense marketing. Nor am I that excited about total destruction. The heavy focus on that is what killed Red Faction in the end. Evolving worlds would be cool though, landscapes that actually change over time as you play. That's a lot more data than some pieces falling, but it's a start.
It feels like the tech was researched, then Crackdown 3 was picked to showcase it. Rather than Crackdown 3 needing total (realistic) destruction to enhance the gameplay. It looks fun to play with anyway. I wish it would have single player online total destruction. Then I can play around with it like universe sandbox. With a create mode to make epic building domino sets :) Competitive multiplayer is not my thing.








