So I've been playing this game called Dungeon Travelers 2. I got it as a review copy, although I'm no longer with the site I received it for, so it's hard to say where I'll ultimately be putting up the review. That said, I can give a preview impression of the game, so let's lay things out. I can only reveal my impression for content up to one dungeon beyond the demo content, so don't expect too much you won't be able to find out for yourself. That said, my impression:
The game is a first person dungeon crawling JRPG experience with basically an entirely female cast. At the point I've reached, as the main character, I am still the only male in the game. This even includes the monsters, which are designed largely as female with slight monster alterations, in a mix of fully clothed to the more common barely clothed. There are non-gendered fruit monsters mixed in too, to add some diversity. There is a large emphasis on the female form, as is made exceptionally clear. Some of the images are so revealing, the game actually barely skirted receiving an AO rating from the ESRB. They managed to get away with only altering four images though, so for the most part, the game avoided being censored to death. I can safely say that those seeking ecchi content in their games will be thoroughly satisfied.
I've enjoyed the dungeon crawling, and the story telling, although skirting dangerously close to a visual novel in some respects, has been well done. So far, the difficulty curve has jumped around a bit. The first dungeon was easy. The second dungeon was challenging, eased out by the boss, and then the boss took two shots without being too brutal. The third dungeon kicked my ass a bit and the boss was a challenge. By the fourth dungeon, I was pretty comfortable with my rate of leveling, but the boss wrecked me. This is in part due to the fact that I find magic to be exceptionally overpowered. It is ridiculous how quickly a party can be wiped out by an enemy using attack magic, especially if it can hit a whole row, of which you only have front and back. Granted, this can be mitigated a bit by boosting resistances with gear, but that introduces another interesting aspect of the experience.
Gear in the game is acquired in dungeons. Everything I've gotten is ??? armor, sword, axe, staff, helmet, accessory, etc.. You get this gear identified at the item shop. There is no gear shop, so you can't just buy a bunch of fire resistance when you need it. That can make magic exceptionally troubling if you don't plan ahead far enough and stash away gear in your storage. That said, I have only hit one point where a specific resistance is non-negotiable, so I won't cite it as a major issue for me at this point. I do like being surprised when identifying gear and finding something great though, especially when a character is unlucky enough to still be stuck with gear two dungeons old.
Overall, I'd say it's a good experience at this point. There are things to give some direction if you feel the need to level grind, such as quests, and the skill point system is interesting, although it feels way too easy to put points in the wrong skills at the wrong time. I still need to explore more of my options there though, so I don't want to say anything definitive.








