| NobleTeam360 said: I just wonder if this means the game won't be playable after the servers are shut down for it? |
There are no game specific servers for Azure. They spin up on demand.
Realistically the only time we might expect these servers to be unavailable is the collapse of Microsoft or if we replace Circuit built servers with some kind of alien organic server that wasn't backwards compatible. But that's a ways off.
| walsufnir said: Most powerful? Perhaps in certain cases, offloading computing tasks in gaming contexts is still quite new and especially this doesn't mean Xbox One games will look better. |
This is a specific example of it making a game look better, fully realised destruction makes the game look more impressive then not having it. That's all there is to it.
If you're judging based on resolution/fidelity - it's open for debate as if the CPU was the bottleneck to improving those things will change upon the game. This demo is an example of increasing framerate (30fps instead of less than 1fps), increasing the number of unique objects in a world and keeping it all persistant with unlimited serverside memory, all of those are tangibly a greater difference than upscaled 900p- vs.1080p....and if CrackDown 3 is 1080p..., what else ya got?







