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Kyros said:
Oh yeah, it's your implication that disruption is mutually exclusive with games being incredibly good. That is how that comment came across, that Nintendo is putting disruption over their games being incredibly good.


I didn't say that. Its even harder to do both something completely new and very good but it is of course possible.
Its not done very often though I mean even Nintendo didn't change their flagship titles very much.

That's why I put that there. Even if you didn't mean it, the wording you used implied that. Yet I'll just call it a wash here.

Yet you're right about the flagship titles. Even though the GC wasn't tearing up the charts, their flagship titles were. So it would be risky to mess with one of the few things that still worked for them.

So Nintendo seems to be taking it a few steps at a time. Twilight Princess simply had waggle controls, Phantom Hourglass has further control changes (and was designed from the ground up for the DS), and the next Zelda would likely embrace Nintendo's new gameplay philosophy.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs