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Azzanation said:
Michelasso said:
Lortsamler said:

I agree with all of this. That's why i am question this claim from Microsoft.  


Ah, don't get me wrong. I thought you were asking how it worked. The original MS claim at Xbone reveal that the Cloud will give the Xbone 3 times more power is pure bullcrap indeed. The Cloud can give even thousands of times more power in batch jobs (like in the decryption example), but on real time? Not a chance. The Internet latency kills it all. It's even paradoxical. More (total) computing power would also mean an higher frame rate. But higher the frame rate smaller is the time window to produce a frame. Smaller that time higher are the chances for the client to skip the remotely computed data. And the internet latency has a die hard constraint: the speed of light. The packets can't travel a geographical distance faster than that (1ms every 150Km/100 miles round trip). And we know how in real life the Internet is quite slower.

Quote *The original MS claim at Xbone reveal that the Cloud will give the Xbone 3 times more power is pure bullcrap indeed.*  

MS just showed the world a demo where it was using 20 x X1s power to achieve these physics

And your claiming MS spoke BS when they stated 3 times the X1s power. I dont understand your point at all.

https://www.youtube.com/watch?v=s1b97RAZUBE

https://www.youtube.com/watch?v=OnzHNXFZ768&feature=youtu.be

 

 

Who do we listen to, an ingame demo of an upcoming game or just assumtions from fans? The ingame demo just put the deniers to shame.

What demo? The one on PC still about explosions made in a controlled enviroment using Ethernet/fiber optics connections? That's the definition of a computer farm, not Cloud computing. Yes, computer farms can duplicate the real time power. I know this from year 1990 since I worked on that. Still the efficiency on that parallel system using a SCSI bus as a communication channel deteriorated quite quickly. The CPUs were obviously inferior to anything avaiable right now, but the SCSI latency was still much lower than any remote Internet connection.

Or you're talking about Crackdown 3? Those explosions are deferred computations, they are not in real time. The Cloud can't help improving the computation in a frame. Which is what MS meant when they said "the Cloud will make to the XB1 3x more powerful" (or whatever was the full sentence). Bollocks. That would mean that the same game running locally at 30 fps can easily reach 90-120fps via Cloud computing. I invite MS to show us how that would be possible, because I have been waiting forever.