Weird...the game looked pretty damn good when I played it at SDCC.
A poorly translated excerpt from a German mag doesn't really tell me much. Every Halo game has at least one "non-stop shooting down grey corridors" level. Usually as the opener to introduce game mechanics in a linear, controlled environment. And I remember the demo they showed at E3 looking pretty damn cool.
Meh, we'll see in October I guess. :D







