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Azerth said:
well a couple diff i noticed are

1) there is more things to destroy in c3
2) the destroyed buildings stay in c3
3) theres more then 1 player in c3
4)its not really total destruction in rf since they dont destroy the rocks where in c3 everything can be destoryed

this.

and I'll add this:

The biggest difference is that RF use constructive solid geometry. While this method provide dynamic destruction it does not provide many state of destruction. Object are either broke or not broke and broken objects are not considered physical objects anymore. Only a small portion of the debris remain for visual purpose.

In C3 desctruction are fully dynamics. objects are not considered broke or not broke but objects separates into smaller objects which can be serparated into smaller object etc... every piece are persited and still have collider.

Something like creating a hole in a wall like shown in the C3 demo is something that is not possible in RF except if it has been scripted or by completly destroying the wall segment(object).