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Azzanation said:
S.T.A.G.E. said:


You don't need a business degree but rather common sense to know that marketshare gives a person sway that money cannot buy. Besides...Sony couldn't outbid Microsoft if they tried. Done deal.

Microsofts biggest deals from last gen came from moneyhatting which was allowed because of their marketshare.

How hard is it to understand that business is all about money and relationships. Devs don't just make games for whats hot, they make games depending on the deals first. If they cant find a good enough deal they will go elsewhere or use there foresight on which machine they prefer.

Example - A dev who makes MMOs will obviously make a game for PC due to the audience it attracts however if they find a good enough deal, that MMO will cross over to a different system.

Marketshare means little because machines like the Gamecube had plently of 3rd party support and that was agasint the PS2 which in terms of sales was on another level. Why would devs make games for the Gamecube if the marketshare is such a big factor in your eyes? Because of deals, all companies do it, just like Sony, and Microsoft. You want something, you have to pay for it.


Are you for real suggesting that on a market with a leader with 100M Sales against 10M the cost of exclusivisity would be the same?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."