| Goatseye said: Microsoft bought the rights to Ori a year into development but it was on par with it since scratch. It was Microsoft that put together Moon Studios across the world. Just like Mistwalker's Sakaguchi. Homegrown games are no different from third party deals, generally. Homegrown games are made by personnel that could be there today and leave tomorrow. The only place where homegrown term makes sense, is Nintendo. Gears was shaped by Microsoft; instead of a Thr=ird Person Shooter with Unreal Tournament style, Microsoft asked Epic for a campaign and designated their in-house writer to supply Gears lore. That man is Eric Nylund, MS vet and the writer of the first Halos. Killer Instinct being a Free to Try game, gave the series more boost than they had antecipated. After it was dormant for the longest time, KI amassed a new base of fan while entertaining the old ones. Even Street Fighter V is adopting its price/sales model, so it can't be that bad. Microsoft is taking the most efficient and business sound decisions in handling their IPs. Gears was going to be put on hyatus by Epic after being bought by Tencent. MS had a new studio full of talented people, saw an opportunity to snatch back one of the best game directors in business (Rod Fergusson, Microsoft vet) and a lot of them were familiar with Gears; which shift consoles. Gears fanbase is too big to be left unnatended. |
Those are fair points. In general I like the fact that Microsoft is working with industry partners to make exclusive content. I guess my biggest concern is that, for me, it's games like ReCore, Scalebound, Cuphead, Below, and Quantum Break - Microsoft exclusives made by third-party studios - that are most appealing. Not games by Microsoft subsidiaries. I just wish it was the other way around.










