| PSaiki said: Interaction leads to immerssion, but immerssion doesn't necessarily leads to interaction. People here need to study more. You just can't dissociate such intrinsic concepts. Reality is beyond of just the eyes can see. @Million By the way............... you are undestanding just what you want about the word "immerssion". Read again the definition you boulded and meditate about what it implies |
That's not entirely true though with Wii games. The controls are not perfectly responsive in every situation. Take Wii sports for example: You can punch as fast as you want in boxing, but your Mii won't respond to every punch you let fly.
Now take MP3 for example: The grappling move doesn't work flawlessly because there's a slight hesitation that will happen before the motion controls will respond to execute the move. It happens before you let lose sometimes and other times after you have attached to an enemy to take away their shield. It works most of the time, but sometimes it won't. While you can move seamlessly on the outside of the game to your hearts content, the game itself cannot because technology hasn't come that far yet. MP3's controls are very sharp indeed, but some of the mechanics don't respond as well.
Heck, when you're in morph ball mode, you can swing downwards on your wii-mote to make samus jump up.
If the interaction isn't flawless, the immersiveness will seriously be hindered. You can argue that when you're interacting with the game you are truly immersed into it because for once it's as if you are the person you're controlling. The problem with this is if the environment isn't up to snuff. You can be Samus shooting enemies and everything, but what about change during the game? How do the enemies react? Interaction can't lead into deep immersiveness unless the atmosphere is almost real enough to taste. Basically the cause and effect law.
If you're performing your grapple move on an enemy to take his/her shield than it should work everytime, just like pressing the B-button every time will execute Link's sword to swing without any possible slow downs.
This will only take a moment of your time. *steals your watch*







