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I want to reply to this. To give my opinion about the game while OP maybe has some use for it. This is an interesting game in the sense that opinions are so varied, and even on individual aspects opinions are wildly divided.

I'll ignore the shocking first paragraph, because obviously objectively this game is nowhere near worse than a CD-i game. That said I agree with half of what you said fully, but very much disagree with the other half. Opinions are opinions though and I guess people will never agree on stuff regarding the Zelda franchise. Comments in bold below.

Samus Aran said:

It's the shittiest Zelda game ever made. And yes, I'm including the Zelda CD-I games when I make that statement. At least those games were so bad that they were entertaining. Skyward Sword is just... bad.

Why am I saying this? For the following reasons...

- The artstyle is shit. Impressionist my ass...

(pic)

It's really only in the backdrops and the sky I agree, I think in hindsight, the Wii wasn't powerful enough to accurately portray this style up close. I find the character models okay though.

- I've seen better looking gamecube games. Case in point:

(pic)

The GameCube has good looking games period. I've always felt Nintendo never really tried to get the most out of the Wii, or rarely did, while they obviously did on GC.

- The game doesn't have an overworld, it's divided in sections which you will revisit over and over in the game. This game has more backtracking than Metroid.

I agree, this is where the game fails hardest of all. It's world, set up like stages more or less, is too un-Zelda like and doesn't really make sense; how would people on the ground move around? It makes the game too linear and destroys almost all need for exploration.

- Sky loft feels incredibly empty. Only the town feels alive.

What exploration is left is in the sky, and I agree that there isn't much to find, what's there is well done though.

- The game's world feels artificial. Where are the gorons? Where are the Zora? Where are the towns or cities these races live in?

This goes hand in hand with the point about the divided overworld which I agree fully with. It's all because the world is basically set up in stages, which is boring, which is why the world design fails. No room for towns in obstacle courses apparently.

- The motion controls suck. I can't count the amount of times where I had to recalibrate the wii motion controller and no I didn't waggle it...

This is something I very much disagree with. I found the control scheme to be very refreshing and in nature made combat a million times more interesting because of the strategy involved. The swimming controls certainly didn't need to be motion based though. Also, it's an exaggeration to say the recalibrating is a bother, it really doesn't happen as often as you imply and it only literally takes a second without even the need of navigating through a menu like usual. Excepting maybe the simplicity of Duck Hunt, this was the best implementation of motion control in a video game for sure.

- The whole game was way too formulaic. Complete a Silent Realm, enter new area, dowse for hidding objects that are needed to progress, complete pre-dungeon puzzle, complete dungeon, rinse and repeat.

I'm okay enough with such a set-up, though again the stage-like nature of the world only emplified this structure.  Some things did feel like filler though. Dungeon-wise, which to me is one of the most important aspects in a Zelda game, this is a strong game though, with a couple of the best I ever saw. They save the game.

- Dowsing is the most boring mechanic ever introduced in a Zelda game.

It's nothing special sure, but searching for secrets this way was convenient. I agree that the story based dowsing like the searching for Zelda was unnecessary.

- Silent Realms give me chest pains because of my anxiety disorder (the sole reason why I quit playing the game at the silent realm in the volcano area).

I actually thought the Silent Realms were a nice change of pace and the only really challenging parts of the game, though yeah I see why one wouldn't like them if they literally get on your nerves.

- Shields that can break are stupid.

I wouldn't have missed it if it weren't there, but I liked that shields had different uses. Wooden shields are vulnerable to fire, iron shields to electricity and both to magic for which needed the purple shield. The Hylian Shield is invulnerable though, which was a good prize.

- You have to fight the forbidden over and over again in this game (again, too formulaic).

I did think he was an annoying boss to fight, he's even annoying in Hyrule Warriors. Story-wise I see why they would make you fight it multiple times, but gameplay-wise, yeah, rather not. Other bosses in the game were good though.

- It retconned the origin story of Link's cap in The Minish Cap. Which is a much better game.

I think similar about Minish Cap as you do about Skyward Sword. I find everything annoying about that game and feel it fails hard. Me ranting about how I feel Minish Cap sucks as a Zelda game is a whole other topic though so let's not go there. To this comment however; That 'origin story' was dumb anyway and how they written it had absolutely nothing to do with why every other Link has a green cap, dispote their intention. They failed with their explanation because the other Zelda games already had their own explanations about the tunic. OoT Link has a green cap because he wears the clothes of the Kokiri and the others after him did because they either want to be OoT Link or flat out get his actual tunic, the end. They never needed to shoehorn in an explanation that has no relation to the other games at all. Minish Cap's origin story is just about how 'a' Link got 'a' cap, as far as I'm concerned.

- Fi is the most annoying companion in video game history.

She is a good character story-wise and ends up being quite important to Zelda lore. The game through Fi also explains a few things for other games. The whole story itself I thought was pretty entertaining and Fi was an unmissable part of it. The ending is bittersweet. However that's the story part of things. Gameplay-wise, to say the least, I really could have lived without constant notifications about how long I was playing or how my battery was going to die. She also gave away sollitions tok quickly so there really was way too much handholding. Midna was a way more useful partner for sure

At the end of the day I'd say in my opinion the game falls in the middle, saved because of the dungeons after falling far because of the world. It's definitely not the best, but certainly not the worst Zelda game either.